This live-only online workshop will provide participants with an opportunity to discover the potential of using and creating simple digital classification games with easy-to-use tools to support library users understanding of your library classification scheme structure. It will involve a live webinar, discussion and hands-on adaptation of a prototype classification game on your Android or Apple phone.
Workshop Curriculum
1.1. Introduction
1.2. Relevance of Digital Classification Games
1.3. Introduction to Pocket Code
1.4. Hands-on session with Pocket Code
1.5. Discussion and Further Ideas
Prerequisities for participants
This workshop will introduce the idea of creating a simple prototype classification game based upon a pre-made template, and will give participants the opportunity to adapt the game using an Android or Apple phone during the session. To do this, participants should download the Pocket Code app and prototype game in advance of the session and ensure that both are working on your device. Details are provided on the curriculum pages after signing up for the workshop.
It is possible to participate in the workshop without downloading the app or game, but participants who have downloaded the app and game will gain a greater understanding of how it works in the hands-on section of the workshop.
The workshop will be run live over Zoom. The link to the Zoom session will be posted in the curriculum pages prior to the start of the workshop. Please ensure that you have access to Zoom in advance of the workshop. It can be accessed via a web browser or via the app.
Workshop Leader: Ash Green
Ash Green is a qualified librarian, with over 20 years’ experience working in public and academic libraries. This includes over 15 years cataloguing, classification, related acquisition experience, and systems work in this area.
They also have extensive experience supporting digital library services offers and resources, including website, social media, and app development and implementation.
They have an enthusiasm for digital content curation, have published a book chapter and journal articles on using IFTTT.com in this area, and have acted as a beta tester for start-up projects including Brickflow and Trailmeme.
As a member of the International Catrobat Association, Ash is an advocate for the organisation’s work developing free open source mobile apps for teenagers and children. They have formally acted as a mentor for degree-level students during Catrobat’s involvement in the 2019 and 2020 Google Summer of Code initiatives.
They have run workshops, presented at conferences and run online initiatives on the subjects of classification; library advocacy and campaigning; digital content curation; creative use of technology in libraries; STEM & Makerspace technologies; games and interactive fiction. Organisations that Ash has run sessions for include CILIP conferences in England, Ireland, Scotland and Wales; The British Library; University of Roehampton; Mozfest; Surrey Libraries; Internet Librarian International; IFLA; Manchester Metropolitan University.
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